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Envision. Design. Deliver.

I have...

  • Master’s in Animation Design with a strong foundation in storytelling and motion craft.
  • Animation Engineer at Parallel Learnings, blending design with real-time interaction.
  • Worked as a freelance 3D artist delivering end-to-end animation solutions for clients.

Following is my gallery of 3D animations β€” short stories in motion spanning tech-inspired visuals, conference openers, experiments, and personal reflections.

🎞️ Animation Gallery

Mougli

Ant Nest Building

Sad boy

Water bender

Poor Thief

Tired Thief

Suitcase Lifting

Tools Used

Maya
Blender
After Effects
Premiere Pro
ZBrush
Substance Painter
V-Ray
Arnold

Methodology

Pre-production – Conceptualization and storyboarding using digital tools and animatics.

Modeling – Polygonal and subdivision modeling of characters, props, and environments.

Texturing & Shading – UV mapping, procedural textures, and shader programming.

Rigging – IK/FK systems and skeletal control rigs for expressive animation.

Animation – Keyframing and motion capture techniques for dynamic performance.

Lighting – Cinematic setups with GI and mood-based illumination.

Rendering – Ray tracing pipelines and high-fidelity outputs.

Compositing – Final compositing using render passes and color correction workflows.