Build. Lead. Deliver.
I design and deliver intuitive digital experiences at the intersection of UI/UX, AR/VR, Motion, and 3D. Building XR training in Unreal Engine and high-fidelity design systems in Figma. Blending user research, interactive prototyping, and real-time asset creation. Impact across research, animation, and design engineering-explore highlights from 6 roles.
Work Experience

Graphics and Motion Designer
ASU EdPlus • 1 mos
FigmaAfter EffectsIllustratorPhotoshop

Research Assistant
HiMER Lab ASU • 7 mos
Unreal EngineBlenderMetaHumanHume AI+4

3D Animator
Parallel Learning • 1.0 yr
BlenderIllustratorPremiere ProAfter Effects+2

Freelancer
Up Work • 3.7 yrs
MayaBlenderFigmaAfter effects+8

UX Intern
Shree Media • 7 mos
FigmaIllustratorPhotoshopIndesign+1

Graphic Design Intern
Digipplus • 3 mos
IllustratorPhotoshopCorelDrawIndesign+1